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Welcome to the June edition of my Deus Ex newsletter. The Deus Ex news this month sees no news at all for the Deus Ex: Revision, which still has no new release date, S.T.A.L.K.E.R. mod returns from the dead, Hatchet Mod goes full steam ahead and the Gamespy servers closure is delayed.

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 Gamespy closure now taking place some time in June!

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The closure of the Gamespy  masterserver which will bring about the end to many classic (and not so classic) multiplayer games, including our beloved Deus Ex, has been delayed from 31st May to some time in June (possibly the end of the month). The community however refuse to call it a day and have come up with a number of “fixes” which allow the player to continue playing in online servers, expect to see these in next month’s newsletter.

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No Deus Ex: Revision updates this month!

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The long awaited release for Deus Ex: Revision continues this month with no updates whatsoever. The last firm release we had was from two months back slating a date of  May 12, 2014. This release date was since canned last month for a potential summer or fall release. For the first time in a long time, there are zero updates on the mod this month, and so speculation continues on the state of affairs at Caustic Creative. Expect some news next month after this lengthy silence!

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S.T.A.L.K.E.R. mod lives on

This month sees the return of Lurker’s S.T.A.L.K.E.R. mod after about a year of inactivity. We have just the one screenshot to show off this month, which shows the front of the Stalker Shop. This early shot teases the Stalker Shop which is said to work like bars in the original Stalker games. There is said to be a barman or shopkeeper inside, and the player will be able to talk to the shopkeeper, trade weapons, items and goods. Let’s hope we don’t have to wait another year for the next update!

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Prototype releases his custom consumables for testing


Protoype has publicly released a number of his consumable items for testing purposes, these items are all drinks which include many brand names and also Egypt and Hellsing Soda.  Check out the download lnk below, which comes complete with a readme file.

PFAD *S3TC*

 

 

 

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My Latest Work

This month I have updated two remake maps, DXMP_Iceworld_Remake and DXMP_Dust_Remake, screenshots below. I expect to release these maps, along with a couple others over the next few months.

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Hatchet mod development speeds up

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Hatchet sees lots of updates this month as development once again goes into warp drive. Updates include refining the gore system, fully modeled 12 Gauge Burst Fire Shotgun and .50 Doubled Sniper as well as many other tweaks and updates. The latest screenshots and videos below.

Heavy Weapons Demonstration – Mod DB

Twelve Gauge Burst Demonstration – Mod DB

DoubleSniperMadness Hatchet_2014-04-06_09-45-55-27 DoubledSniperPickup OrderSniperBlueprintV4 TrenchKatPickupPreview Hatchet_2014-04-11_12-30-45-86

 

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Mikak experiments with some models

Mikak has been busy creating models for Deus Ex, the picture below shows how these models look in game. These awesome models include a truck, a forklift, some sort of a transport and many decorative pallets and containers.

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 That brings the close to  another newsletter, hoping to see you again next month, thank you for reading!

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Welcome to the May edition of my Deus Ex newsletter. This month sees the one year anniversary of the birth of the newsletter! The Deus Ex news this month sees yet another delay and no new release date for Deus Ex: Revision, Project Tarsus gets back on track after many months with no signs of life and Hatchet mod has a very productive month.

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Deus Ex: Revision Release Delayed Yet Again!

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The long awaited release date for Deus Ex: Revision that was announced last month by Caustic Creative, which stated a release on May 12, 2014, has once again not been met. This time however we have no new release date and so the final release could well be sometime this summer or perhaps fall! Last month’s extended date was said to give the team the chance to release a mod that they are happy with rather then rush something out that will require immediate fixes. Clearly now they have realised that they didn’t give themselves enough time and are now learning not to give definitive release dates until they actually might be able to keep to them.

Semi-final playtests are said to have being going on for the last few weeks and so it’s clear the mod isn’t yet close to final, and I think it’s wise to withhold a release date until they are playtesting a final v1.0 build. Expect more news next month, for now here’s a video entitled “Engineering Revision”.

Engineering Revision – Mod DB

 

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Project Tarsus Author gets bored of Skyrim and GTA 5

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The latest news from Project Tarsus is that the author is finally able to put down Skyrim and GTA 5 and continue to develop his awesome Deus Ex mod (although admittedly we don’t yet know how far his obsession with Goat Simulator really goes!). We have a number of new screenshots this month as seen below.

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My Latest Work

This month I have worked on a number of maps as one last hurrah for Deus Ex multiplayer ahead of Gamespy’s closure on 31st May. I am currently hosting a server that features these maps along with others I have made over the last two years, look for Chinny’s Apocalypse 0 Augs Server.  Three of the four maps below are remakes of classic DXMP maps, screenshots below.

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Hatchet mod development speeds up

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Hatchet sees lots of updates this month as development once again goes into warp drive. Updates include refining the gore system, fully modeled 12 Gauge Burst Fire Shotgun and .50 Doubled Sniper as well as many other tweaks and updates. The latest screenshots and videos below.

Heavy Weapons Demonstration – Mod DB

Twelve Gauge Burst Demonstration – Mod DB

DoubleSniperMadness Hatchet_2014-04-06_09-45-55-27 DoubledSniperPickup OrderSniperBlueprintV4 TrenchKatPickupPreview Hatchet_2014-04-11_12-30-45-86

 

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GMDX v5 Hot Fix 2 Released

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GMDX receives another patch up this month. This latest update fixes a major spawning error on the first Paris map. Simply copy the updated map file  into your Deus Ex maps folder and overwrite. the main GMDX v5 installer will be updated shortly to include the latest fix, but for now players should download this patch below. Further below are two GMDX videos, one shows off the improvements to Deus Ex’s augmentations system, the other displays improvements in enemy AI, enjoy.
GMDXv5: Hotfix_02

Augmented Augmentations – Mod DB

Improved Artificial Intelligence – Mod DB

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 That brings the close to  another newsletter, hoping to see you again next month, thank you for reading!

DXMP_DM_Morbias Map Update

DXMP_DM_Morbias has advanced yet again, this time to early beta stage. The skybox is now complete and in place, the smaller spawn rooms now have tweaked lighting (not quite final), and small platforms in the central area are now in place which gives the player quick access to the 2nd floor. Other changes include the addition of spotlights which sit high up above each column, and further changes to textures have been made, although the textures are still not finalised. I expect the next version to be a full beta1 version, this will include cabinets and bio/med bots, music and some sound fx and some other small cosmetic upgrades. Check out DXMP_DM_Morbias_EarlyBeta on Chinny’s Test Server.

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Welcome to the April edition of my Deus Ex newsletter. This month sees the shock announcement of GameSpy closing down it’s servers, Deus Ex: Revision finally gets a release date, and the Return of Denton gets explosive!

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GameSpy Master servers closing down on May 31st!

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The third-party online matchmaking client, GameSpy, is shutting down its services on May 31st. This means potentially 100’s of online games are under threat to being non-functional, Deus Ex included. It now comes down to publishers or the players themselves to create alternative arrangements to keep their online games alive. Expect updates on this next month as the Deus Ex community get their heads together to keep this great game online.

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Deus Ex: Revision Release Date Finally Announced!

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The long awaited release date for Deus Ex: Revision has been announced this month by Caustic Creative, the modification will release on May 12, 2014!  The extended date gives the team the chance to release a mod that they are happy with rather then rush something out that will require immediate fixes. The v1.0 release will be packaged with the Deus Ex: New Vision mod (a single installer), with the aim to  simplify the process of getting the two mods to work along side one another.

Currently work is still going on with environments and music scores, so there’s a possible chance that the mod could slip further into the year, however Caustic Creative are currently recruiting play testers.  Below are a plethora of screenshots that have surfaced this month.

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Multiple textures for the many computers found in Deus Ex: Revision, including the dreaded blue screen of death!

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Everett’s apartment gets a much needed upgrade.

 

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Some very creepy looking service tunnels in the Vandenberg Air Force Base.

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Deus Ex: Return Of Denton allows you to use a grenade launcher!

This month is all about the weapons for the Deus Ex: Return Of Denton mod, among the screenshots (below) you can see a very nice grenade launcher! This powerful weapon is said to have three to four rounds and will work in a similar fashion to the LAW, (the image doesn’t represent the final quality). The second image shows the blowtorch (as featured last month) as seen in game, the final image displays two more carcasses to join the others as seen in last month’s newsletter.

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Grenade Launcher in Deus Ex? Oh go on then…

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Expect to see this guy’s torso somewhere in the near vicinity.

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The blowtorch looking good in game.

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Deus Ex: Apocalypse new screenshot

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The latest screenshot from the Deus Ex: Apocalypse mod shows a winter scene in Hell’s Kitchen/Midtown Manhattan.  Keen eyes will spot the altered environment,  added skybox, extra roof detail, and smoke effects.

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The first of two Hell’s Kitchen missions.

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My Latest Work

This month I have worked exclusively on DXMP_DM_Morbias which will be based on the original from Unreal Tournament’99 but will be heavily modified to my style. Most of the brushwork is completed,  the next update will be the beta 1 release, which will have a skybox, major (although not final) lighting tweaks, two small platforms in the central area which give the player quick access to the second floor, and more finalised textures in place as well as an overall more detailed look. You can check my latest maps online, look for Chinny’s Test Server, latest screenshots below.

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Deranged Mod looking for artists

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The long in development futuristic mod is currently looking for artists who can “make graffiti pieces or mural art either in photoshop or drawn by hand and scanned”. These pieces will be used throughout Deranged’s large city environment. The artwork is said to need “a transparent background and be at least 512 pixels large”. Contact the authorhere

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Hengsha City RPG Back online in time for Summer

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Hengsha City RPG online mod is planned to be back online in May. With its return sees many new features added including drivable and flyable vehicles, the Human Revolution style consumable items and improved intelligent cameras and security systems. Below are some of the Human Revolution style consumables as seen in game, work by Prototype.

Painkillers_zpsdf332709 PraxisKit_zpsa16da512  JarAndBar_zpsdd5a80faCyberBoostPack_zps7351f05b

 

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GMDX v5 Patch 1 Released

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GMDX receives a patch for fifth version. This latest patch update  fixes a potential game crashing bug which could occur on the  last level. If you are new to GMDX you do not need to download the patch as the GMDX v5 full version file has this patch integrated. Download the latest patch here

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Other Community Maps

Below are early shots of a map currently in development by Scream.

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Another early map in development, this time by Toxsy, screens below.

 

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That brings the close to yet another newsletter, hoping to see you again in thirty or so day’s time, thank you for reading, and I wish you a happy Easter!

DXMP_DM_Morbias has had many advancements since the last update, and now most of the brushwork is completed.  The map now has the three main spawn rooms in place which now have a lift/elevator in place (just up the steps) also a bridge connects the lift to the upper area.   The columns in the main central area have now been split into two smaller ones placed on top one another, this is so I can have two different textures, one for each floor. Two small spawn rooms are now placed on the upper section, these are still early in development, once complete there will be three in total and they will each have their own coloured theme to help the player get his/her bearings. The next update will be the beta 1 release, this version will have a skybox, major (although not final) lighting tweaks, two small platforms in the central area which give the player quick access to the second floor, and more finalised textures in place as well as an overall more detailed look. Check out DXMP_DM_Morbias_Early3 on Chinny’s Test Server.

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DXMP_Mau5ville_v2 is a Deus Ex multiplayer fight map made by Kalman a.k.a. deadmau5, and was released in September of 2011. This outdoor map was built mainly for use with low gravity in mind but it can also play reasonably well in the zero augs gametype. The map’s most noticeable feature is the huge mouse head in the centre!

Download DXMP_Mau5ville_v2 here

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DXMP_DM_Morbias gets further development after the first update last week. Since the very early update before, I have added the pillars in the central round area and have added the early parts of the spotlight mounts above the pillars. I’ve added steps in the room leading off from the main central area, these steps will lead up to an elevator/lift platform which will grant you access to the second floor.  I am currently messing around with textures too and you’ll notice all of the map now is textured although these are far from final as I am seeing which textures work and which do not. My next step is to complete the large spawn rooms and duplicate them, and also to add smaller spawn rooms on the second floor, this will complete the basic layout of the map. I will also further experiment with textures as the map gets ever closer to being final.  I am hosting this map in a small rotation (with other new and beta maps)  if anyone is interested in checking it out, look for it in “Chinny’s Test Server”. Expect more updates very soon, current screenshots below.

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DXMP_DM_Morbias is my latest Deus Ex multiplayer fight map, which will be based on the original from unreal Tournament’99 but will be heavily modified to my style. So far I have the basic outline complete for the main central area and I have begun to add a section that tails off from the main circular area. There will be two or three of these tails leading off the main section which will give the player access to the upper area and also will double up as a spawn area. I am currently hosting this map in a small rotation if anyone is interested in checking it out, look for it in “Chinny’s Test Server”. Expect more updates soon, extremely early screenshots below.

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Welcome to another edition of my Deus Ex newsletter. This month sees Deus Ex: Revision’s website get updated, Return of Denton shows off it’s darker side, I release two fight maps, the World War mod continues to development new assets and other new online maps surface.

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Deus Ex: Revision looks unlikely to release in Quarter 1

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This month sees the Caustic Creative team focus on improving ad updating their website. The new changes include a detailed mod progress page showing the various stages of completion for each chapter. Looking at the data (pictured below) would leave me to believe we are probably looking at a more realistic release date of summer, 2014 rather then the quarter one release date as stated last month.

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Each chapter has its own progress status bars.

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The new and improved looking website.

We also have a number of shots to drool over this month, some of which are posted below. They show various areas of the game with the full Deus Ex: Revision treatment!

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Deus Ex: Return Of Denton gets gruesome!

This month is all about the severed torsos and limbs as the creator of Deus Ex: Return of Denton, AlvinD, shares a number of NPC models found in his mod. The screenshot (below) shows characters being crucified, hanged upside down and even torsos with missing limbs and heads! Another shot (also below) shows off the blowtorch, combine this with the decapitated bodies and I’m sure that the mod will make for some interesting and possibly quite sadistic gameplay, sign me up! AlvinD has been busy adding polish and finishing touches to areas previously worked on and is currently messing around with NPC’s as he focuses less on the mapping side of things. More updates are expected soon, there is even a video planned for release, for more intricate updates see his blog here

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Expect to see these guys in Deus Ex: Return of Denton’s dungeons!

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The blowtorch, deadly in the wrong hands!

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Deus Ex: Apocalypse Inside not dead, honest!

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The author of Deus Ex: Apolacyspe Inside, Tantalus_Denton, assures the Deus Ex community that his mod is not dead and is even kind enough to show us a very excellent looking chess board!

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My Latest Work

This month saw the release of two of my fight maps that I have been working on recently, the first, DXMP_Mini_Dust_v2, is an improved version of the original Mini Dust map I made back in 2011. The map has had minor upgrades to the layout, spawns have been moved around and it features many cosmetic upgrades which make it look far superior when compared to the old version.

Download DXMP_Mini_Dust_v2 here

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The second of the fight maps is DXMP_Pool_v3, this is the third version of the Pool map I have made. The latest version, v3, features more rounded brushwork throughout the map and has some tweaks to the layout including new mini spawn rooms to give the map a fresh feel. There’s more decoration in this version and new lighting to really make it feel a vast update on the older versions.

Download DXMP_Pool_v3 here

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Online RPG map in the works by Atrey

Here are the latest shots of an RPG online world currently being crafted by Atrey, the shots look reminiscent of another RPG world in the works, Face Town,  which is never a bad thing! 

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DXMP_Terrorism_3 fight map by Chees Early Screens

These are the first screenshots from Chees’ latest mapping project. The map is based on the Terrorism_3 map from Urban Terror. The early screens look decent and the original map is said to have a decent flow and fast paced action and so I am looking forward to playing this one in the servers hopefully not before too long! Both day and nighttime versions are planned, expect more updates soon, screens below.

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Hatchet mod progress prods along

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Updates have slowed down alot lately with Hatchet mod, but that should come as no surprise as we’ve been so spoiled with updates over the past six months! The only update this month shows three screenshots of a personal defense weapon which despite it’s lethalness, still manages to look cute!

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World War mod latest screenshots

Here is a collection of the latest shots from the continued development of the World War multiplayer mod.

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T hat brings the close to another newsletter, hoping to see you again in thirty or so day’s time, thank you for reading!

DXMP_Mini_Dust_v2

DXMP_Mini_Dust_v2 is a Deus Ex multiplayer fight map made by myself which improves on the original. DXMP_Mini_Dust_v2 has slight changes in layout in the interior section, the old spawn room has been shrunken in favour of enlarging the adjacent room which becomes the new spawn area. One of the exterior spawn points is now moved to the small elevated section, and the space left by moving the old weapon board placements now is home to a newly placed ventilation shaft. Another spawn has been moved slightly to offer the players more cover, all in all three of the four spawn points have been changed. Every archway in the map now has a wooden frame, and there are numerous wooden supports that adorn the exterior, these give the map more character. Many more strip lights can now be found in the interior sections, these are newly designed and textured. The “edging borders” now come in two textures one for the inside and one for the outside areas, and I’ve added new lights underneath the outside archways.

Other changes include a second support to the main stairway, a newly designed elevated section with new wooden trim, newly designed weapon boards, new simplified wooden crates, new rounded style “windows”, two medbots, newly located biobots, TNT crates, cabinets with goodies, and the old square look to the main building now has rounded edges throughout. DXMP_Mini_Dust_v2 is recommended for 8-12 players, but has as many as 16 playerstarts from four spawn points.

Download DXMP_Mini_Dust_v2 here

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