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DXMP_Amon_Prefinal

Description: A fight map with three floors that features four spawn areas all located at the outer edges of the map. There are many routes to gain access between each floor including via ramps and elevators/lifts. The map has many light coronas throughout and interesting lighting to make the map look visually striking. The map has a tunnel running through the middle which can be used as a handy shortcut and the floor is flooded with ankle high water.
Year Created: 2013, Size: Medium

Shot0006

DXMP_Amon_Prefinal

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DXMP_Area51Bunker_DM

Description:  A version of DXMP_Area51_Bunker that I’ve edited specifically for use with the Deathmatch gametype. This map has extra spawn points with weapon boards, and playerstarts have been reduced at each spawn minimising the chance of two player spawning at the same spawn point, therefore making a more enjoyable Deathmatch experience.
Year Created: 2011, Size: Large

DXMP_Area51Bunker_DM01

DXMP_Area51Bunker_DM

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DXMP_Area51_Bunker_Optimised01

DXMP_Area51Bunker_Optimised

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DXMP_Area51Bunker_OP2

Description:  Phase two of my optimised maps, these maps have most unnecessary brushwork taken out. All shadow details have been removed from textures and the textures themselves have been scaled to 1.0. Other changes include removal of skybox and actors to improve performance further.
Year Created: 2011, Size: Large

DXMP_Area51Bunker_OP201

DXMP_Area51Bunker_OP2

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Shot0005

DXMP_Bound

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DXMP_Bound_Day01

DXMP_Bound_Day

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DXMP_Cathedral_DM

Description:  A version of DXMP_Area51_Bunker that I’ve edited specifically for use with the Deathmatch gametype. This map has extra spawn points with weapon boards, and playerstarts have been reduced at each spawn minimising the chance of two player spawning at the same spawn point, therefore making a more enjoyable Deathmatch experience.
Year Created: 2011, Size: Large

DXMP_Cathedral_DM02

DXMP_Cathedral_DM

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DXMP_Cathedral_OP2

Description:  Phase two of my optimised maps, these maps have most unnecessary brushwork taken out. All shadow details have been removed from textures and the textures themselves have been scaled to 1.0. Other changes include removal of skybox and actors to improve performance further.
Year Created: 2011, Size: Large

DXMP_Cathedral_OP201

DXMP_Cathedral_OP2

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DXMP_Cavern01

DXMP_Cavern

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DXMP_CMD_DM

Description:  A version of DXMP_Area51_Bunker that I’ve edited specifically for use with the Deathmatch gametype. This map has extra spawn points with weapon boards, and playerstarts have been reduced at each spawn minimising the chance of two player spawning at the same spawn point, therefore making a more enjoyable Deathmatch experience.
Year Created: 2011, Size: Large

DXMP_CMD_DM02

DXMP_CMD_DM

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Shot0002

DXMP_CMD_Optimised

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DXMP_CMD_OP2

Description:  Phase two of my optimised maps, these maps have most unnecessary brushwork taken out. All shadow details have been removed from textures and the textures themselves have been scaled to 1.0. Other changes include removal of skybox and actors to improve performance further.
Year Created: 2011, Size: Large

DXMP_CMD_OP201

DXMP_CMD_OP2

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DXMP_Office01

DXMP_CS-Office

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DXMP_Dressing_Room02

DXMP_Dressing_Room

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DXMP_DressingRoom_Day01

DXMP_Dressing_Room_Day

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Shot0001

DXMP_Mini_Dust

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DXMP_Mini_Dust_Day01

DXMP_Mini_Dust_Day

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Shot0002

DXMP_Peak

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DXMP_Pool01-1

DXMP_Pool

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DXMP_Pool_Day01

DXMP_Pool_Day

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Shot0001-1

DXMP_Pool_v2

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DXMP_Pool_v3_Prefinal

DXMP_Pool_v3_Prefinal

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DXMP_Silo_DM

Description:  A version of DXMP_Area51_Bunker that I’ve edited specifically for use with the Deathmatch gametype. This map has extra spawn points with weapon boards, and playerstarts have been reduced at each spawn minimising the chance of two player spawning at the same spawn point, therefore making a more enjoyable Deathmatch experience.
Year Created: 2011, Size: Large

DXMP_Silo_DM01

DXMP_Silo_DM

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DXMP_Silo_OP2

Description:  Phase two of my optimised maps, these maps have most unnecessary brushwork taken out. All shadow details have been removed from textures and the textures themselves have been scaled to 1.0. Other changes include removal of skybox and actors to improve performance further.
Year Created: 2011, Size: Large

DXMP_Silo_OP202

DXMP_Silo_OP2

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DXMP_Smuggler_DM

Description:  A version of DXMP_Area51_Bunker that I’ve edited specifically for use with the Deathmatch gametype. This map has extra spawn points with weapon boards, and playerstarts have been reduced at each spawn minimising the chance of two player spawning at the same spawn point, therefore making a more enjoyable Deathmatch experience.
Year Created: 2011, Size: Medium

DXMP_Smuggler_DM01

DXMP_Smuggler_DM

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DXMP_Smuggler_Optimised02

DXMP_Smuggler_Optimised

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DXMP_Smuggler_OP2

Description:  Phase two of my optimised maps, these maps have most unnecessary brushwork taken out. All shadow details have been removed from textures and the textures themselves have been scaled to 1.0. Other changes include removal of skybox and actors to improve performance further.
Year Created: 2011, Size: Medium

DXMP_Smuggler_OP203

DXMP_Smuggler_OP2

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Shot0001

DXMP_Snow

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DXMP_Snow_Day01

DXMP_Snow_Day

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Shot0003_zpsd0811db9

DXMP_Snow_v2

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Shot0002

DXMP_Stalkyard

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Shot0000

DXMP_Stalwart

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DXMP_Turnpike6

DXMP_Turnpike

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Shot0007

DXMP_Zombie_Training

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