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DXMP_Pool_v3 Public Release

DXMP_Pool_v3 is a Deus Ex multiplayer fight map made by myself which improves on earlier versions. DXMP_Pool_v3 now features a glass roof which covers the small pool, this glass can be shot at and you can even stand on top of it with some strategic crate stacking. The old brushwork style toilets have been replaced with Deus Ex decoration ones, the lockers have some more detail, the ceiling lights are now strip lights instead of a flat texture. The weapon boards have been redesigned, and there are far more curvier brushes throughout the map. Other changes include the addition of new decorative items such as wooden seating and newly designed pool loungers, there’s also biobots, cabinets, a medical bot, and lots of crates. Major changes are the introduction of small spawn rooms and a redesign of one end of the map, DXMP_Pool_v3 is recommended for 8-12 players, but has as many as 16 playerstarts from five spawn rooms.

Download DXMP_Pool_v3 here

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DXMP_Smuggler_Rooms is a Deus Ex multiplayer fight map made by Lurker in August of 2011. It’s a heavily edited version of the default DXMP_Smuggler map, which has been shrunken to less than half its original size. The car park section is completely missing from this version and there are some freshly added new rooms to help tie in the joins from sections of the original map which are fused together seamlessly.

Download DXMP_Smuggler_Rooms here

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Welcome to another edition of my Deus Ex newsletter. This month sees Deus Ex: Revision’s release date get further pushed back, HDTP releases its third beta, Otchlan mod is set for a potential 2014 release, Face Town new screens,  Hatchet mod goes guns crazy (again), Terminus Machina has you eating birds and rats and lots more Deus Ex goodness besides.


Deus Ex: Revision gets new release date


The much anticipated  Deus Ex: Revision mod now has a release date of quarter one (Jan – Mar), so expect the release sometime in March, 2014. The original release date target was December, 2013 which then got pushed back to January, 2014 and now further into 2014.

The main reason for further pushing back the release date is to add polish and to eliminate any bugs within the game which is a very sensible standpoint to take. Soon the Caustic Creative team will be looking for additional play testers, only a very small number, to “give clear and critically thought-out feedback on their experience, comprehensively mark out issues and describe any bugs they may encounter”. The team is also looking to further develop their website (found here), and, as mentioned in earlier newsletters, there may be a limited run of  physical CD soundtrack albums after the digital release, depending on demand. This album will feature cover art from Erica Vasquez, whose portfolio includes this art work.


Here is the cover art for the digital release of Deus Ex: Revision’s soundtrack album. This will be launched through


One of the many new Datavault images – this one shows the map of the PRCS Wall Cloud, in the upper decks of the ship.


High Definition Texture Package (HDTP) Beta 3 Release


For those unfamiliar, Project HDTP is a High Definition Texture Package mod for Deus Ex. It replaces the low resolution textures with higher resolution counterparts. HDTP also replaces the weapons, vehicles, objects and character models with reworked high quality versions (including new unique character models and animations). This month beta 3 has been released, which can be found here, download all 3 packages and unzip them to their respective folders. Here’s a note from the authors at;

“NOTE: Character meshes default to “off”, so go to HDTP Settings and enable them if you wish, but be aware: the MJ12 trooper mesh is currently bugged, and has a shockingly high tendency to crash your game, so it is (sadly) advisable to leave them using the original mesh.”


Deus Ex multiplayer clan wars 

This month saw two matches between [FGS] (the longest running clan in Deus Ex multiplayer) vs Hivemind. The format was a zero aug configuration and “best of three”. The first showdown featured the maps DXMP_Smuggler and DXMP_Silo which saw Hivemind winning 2-0 thus no third map was played, shots and video below.


The rematch played the following week headed the same result, 2-0 to Hivemind, the maps played were DXMP_Smuggler and DXMP_CS-Office. It’s great to see such an old gaming community still have the ability to organise clan wars between clans and I would like to congratulate all involved.

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My Latest Work

This month saw the release of the prefinal version of DXMP_Mini_Dust_v2, an improved version of the Mini Dust map I made back in 2011. The map has had slight tweaks to the layout and has more detail when compared to the original version, there’s new weapon boards, steps, archways, lights, textures, boxes, windows, crates, cabinets, vent, wooden trim etc. Also improved is the lighting throughout, I have also made some improvements to the performance of the exterior areas. Also I have now setup a test server which I will throw on all my new maps, look out for Chinny’s Test Server.

Download DXMP_Mini_Dust_v2_Prefinal here

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Return of Denton updates

Return of Denton gets to grip with adding degradation to it’s environments to add more character and believability. Below are shots which show damaged floors and walls. Further shots below show other areas found in the mod.


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Doing overtime at the offices of Scorp Corp.


Scorp Corp warehouse.


DXMP_Meditation_beta2 fight map by Anax

This is the latest version of DXMP_Meditation by Anax. This is a fight map for Deus Ex multiplayer and is compatible with both zero augs and augs gametypes. The map is set mostly outdoors and features an unusual daytime setting which is a rarity in Deus Ex multiplayer maps, screenshots and download link below.

Download DXMP_Meditation_beta2 here

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Otchlan Mod video charts progress and hints to release date


A video has been released this month which displays the progress of the single player horror mod over the years since it’s inception. The short video shows alot of progress was made in 2013 and even hints at a 2014 release. The video can be viewed below.

Otchlan Mod Progress V2 2013/2014 – Mod DB


Hatchet mod goes weapon crazy


Weapons are very much the flavour of the month for the Hatchet mod. New weapons have been modeled and new animations have been added along with new mechanics and sounds. Only three guns are left to model, so far Hatchet mod features four handguns, six riles, three shotguns and an SMG. Below are three videos showcasing different weapons found in the Hatchet mod.

General Rifle Demonstration – Mod DB

Light Weapons Demonstration – Mod DB

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“General” Rifle version two.




Face Designs projects, Face Town and Antarctica latest screenshots

FACE (the man responsible for mods such as Disclosure) has updated the community on two ongoing projects of his, the first being Face Town. Face Town is an online RPG mod that has been in the works, on and off,  for six years. The mod has many unique features and boasts a truly massive open world, I am currently in the process of writing a special feature on this mod so look out for this soon. Below are two random screenshots.

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The second of the two online mods is Antarctica, not much is known about this mod, it is set in, you guessed it, Antarctica. Below are early screenshots of the mod, showing the main base building, expect more updates soon.

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Terminus Machina latest screenshots


Hackable satellites, Moonbase, edible birds and rats, and signal jammers are the focus this month for Terminus Machina.  Below are the latest screenshots which show those things mentioned above and also in editor shots of the latest work on the super secret hacktivist revolutionary headquarters.


Yummy! Birds can be eaten for the ultimate fast food experience.


Take that Amazon drone!


Awesome looking Moon textures.


A signal jammer..for jamming signals.

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WW2 mod latest screenshots

Here is a collection of the latest shots of several maps in development found in the WW2 multiplayer mod including scenes from Stalingrad and Italy. The WW2 mod is currently being hosted, look out for the [WW2] War Server.

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Well that brings the close to another newsletter, hoping to see you again in a month’s time, thank you for reading!

Here is the prefinal release of DXMP_Mini_Dust_v2, an update to the 2011 original. Since the last update I have advanced the map enough to be happy with it and hopefully the map is in its finished state. New updates include adding many more wall lights, adding crates including some explodable TNT, added new styled weapon boards, added a few cabinets with goodies, the addition of a newly placed “quick exit” short vent, new small exterior lights under archways, newly designed exterior “windows” and I have finalised the lighting throughout the indoor and outdoor sections.

Download DXMP_Mini_Dust_v2_Prefinal here

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Here are the latest shots of DXMP_Mini_Dust_v2. Changes since the last update include the addition of wooden “borders” that give the exterior area a more detailed look. Also added throughout the map are wooden frames that adorn the arches. I have now added biobots and medical bots to the map, now two “free” medical bots are available for the player to use.  I’ve started to add the new basic style boxes to the map and the edging which can be seen along the top and bottom of the walls throughout are now in place. Expect another update soon as it reaches ever closer to completion.

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Here is a list of all the Deus Ex fight maps that I have released in 2013, this includes prefinal versions which are not quite 100% finalised. Further below are the plans for future maps due for release in 2014, some of which currently exist others have still yet to be started.


Chinny’s Maps 2013


1. DXMP_Pool_v2

Release Date: 1st January 2013

This was the very first map of mine that received an upgrade, and has since had a further one. There were many changes with this map when compared to the original that was released back in the middle of 2011. The most apparent change is the map’s focus on zero augs only gameplay, gone are the biobots, biocells and cabinets in favour of a raw zero aug fight map style. Other changes include taking out alot of white textures from the central areas to make the map easier on the eye, a new skybox, slightly altered lighting, as well as various cleaning up of certain small things that improve the overall map quality.

 Download DXMP_Pool_v2 here

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2. DXMP_Stalwart

Release Date: 1st January 2013

DXMP_Stalwart is a medium sized Deus Ex multiplayer fight map which features four main “hubs”. These hubs have lots of intertwining routes between one another, and so if the action gets too intense the player can duck out by finding a near by “escape” route, fights can then be chosen to some degree. The map has all the usual Deus Ex goodies such as biobots, medbots, locked cabinets with pickups, and vents. However, the map also has spilled over toxic waste barrels which give the player toxic damage should he or she step in the green goo. Also featured are explodable barrels which you can shoot if you find yourself in a tight spot, or perhaps you are luring in an enemy to his or her death. These two elements help give the map more of an interactive feel.

Download DXMP_Stalwart here

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3. DXMP_Snow_v2

Release Date: 5th February 2013

The second map to receive the v2 treatment was DXMP_Snow, I was never quite happy with the original map, it was one of the five maps that I made in record quick time back in 2011. The lighting was where I wanted to concentrate most of my efforts with this v2 and so I gave the map much more atmosphere through darker lighting which uses darker hues of blue, along with darker floor textures. I also added an improved skybox which aids with the new atmosphere of the map. The other main change with the map is the introduction of a third manhole in the centre of the map, this gives the player an extra entrance/exit point to the underground section which improves the chances of remaining undetected. As an added bonus the underground segment now has a free medbot to heal health as an extra incentive to frequent. Along with the changes mentioned already there were numerous small changes applied to the map which help to enhance it’s quality.

Download DXMP_Snow_v2 here

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4. DXMP_Peak

Release Date: 10th October 2013

DXMP_Peak is a very different style of fight map to what I would usually go for and I believe I have given the map justice with my final version. Peak’s setting is a castle like building set on top of an extremely sharp rising “mountain” like feature. The building has five floors in total, two lifts/elevators will get you between floors three and four, and four and five, also two staircases will give you access between floors one and two and also two and three. In addition there are outer walkways that circle the perimeter of the building that will allow you to access every floor, it’s less confusing then it sounds, trust me!

The map flows well due to it’s easy navigation between each floor with multiple routes on option. A cheeky vent placement on the second floor gives you a quick escape option if needed there is also easy outside access on the third floor thanks to two large openings, all in all you are never short of options to get to the next area, often two or three exits point options are the norm here.

Download DXMP_Peak here


DXMP_Peak, a five storey, mayhem inducing fight map, set in the middle of nowhere.

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5. DXMP_Pool_v3_Prefinal

Release Date: 6th December 2013

DXMP_Pool_v3_Prefinal is very close to it’s final finished version and is an upgraded version of DXMP_Pool_v2 released at the very start of 2013. There are many changes when compared to v2, the main difference is the rounder appearance which is found throughout the map. The map has slightly different arrangements too and now has a “skylight” that traces the perimeter of the map. Other big changes are the addition of a glass roof which can be shot out and the addition of a handy medical bot for healing. Smaller changes include new fluorescent style strip lights, the weapon boards have a rounder look, and the lockers have slightly more detail.

Download DXMP_Pool_v3_Prefinal here

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6. DXMP_Amon_Prefinal

Release Date: 25th December 2013 (initial beta release 27th July 2013)

DXMP_Amon_Prefinal is in its final stages of development, this map is quite unusual as far as it’s one that I’ve been working on and off for the best part of a year! It finally reached Prefinal status on Christmas Day, 2013, although it still needs a little work it’s 99.5% of the way to completion. The map is quite open really although there are some spots that you can get away from the main action like utilising the upper walkways for instance. There are four spawnrooms in all that are all located around the perimeter of the map on three different levels.

Download DXMP_Amon_Prefinal here

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Chinny’s Maps 2014


1. WW2_Stalkyard

Expected Release Date: January 2014

This map is an edited version of DXMP_Stalkyard for use with the WW2 mod, there are many changes to the style and lighting of the environment. I may also add some WW2 vehicles to the map using Fuhrpark models.

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2. DXMP_Pool_v3

Expected Release Date: Before end of February 2014

I will release the final version of DXMP_Pool_v3 sometime in the first eight weeks of 2014.


3. DXMP_Amon

Expected Release Date: Before end of February 2014

I will expect to release the final version of DXMP_Amon once again sometime within the first eight weeks of 2014.


4. DXMP_Mini_Dust_v2

Expected Release Date: Prefinal release before end of February 2014

Progress on DXMP_Mini_Dust_v2 is going very well, I will be looking to release this map in prefinal form very early in 2014.

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5. DXMP_DM_Morbias

Expected Release Date: Quarter 2 of 2014

This map has already two versions for Deus Ex multiplayer, but even still I will go ahead making my own version which will be a 50% homage to the UT ’99 version and 50% my own interpretation.


6. DXMP_Stalkyard_v2

Expected Release Date: Middle of 2014

The plan is to upgrade DXMP_Stalkyard to a second version which will see improvements in visuals.


7. DXMP_August_Moon

Expected Release Date: Quarter 3of 2014

A small map that has two levels and four main rooms, expect a detailed and fast flowing map sometime in the future.


8. Other Potential Maps

Aside from those listed above there are other maps that I could potentially work on in 2014, these include v2 versions of Dressing Room and Bound. Or perhaps revisiting old maps such as Encounter, Sector 33, Desert Strike and Titan.



Welcome to another edition of my Deus Ex newsletter. This newsletter is a bit late due to the crazy Christmas and new year period so apologies for my tardiness. I’d like to wish everybody a happy and healthy new year, there are plenty of amazing Deus Ex single player mods to look forward to in 2014 as well as many interesting multiplayer projects.

So here’s what has been going on in the Deus Ex world in the last thirty days or so…


Deus Ex: Revision December updates


The Deus Ex: Revision team, Caustic Creative, have bolstered their development crew with the addition of CyberP. CyberP is the lead designer for excellent Deus Ex mod GMDX ( that was released last year. He will bring to the table his level designing skills and will aid with enhancing Deus Ex: Revision’s environment’s gameplay and flow.

OST Cover Art News

Jerion (John French), the audio director whose task is to create Deus Ex: Revision’s soundtrack, has released a video with commentary. In the short video entitled “The Music of Revision” Jerion talks briefly about the process of creating the soundtrack with Logan. The final soundtrack is said to have around 100 pieces of music, the video can be viewed below.

The Music of Revision – Mod DB

And finally, we have some new screenshots to ponder upon below. Deus Ex: Revision is still currently slated for a January 2014 release although we will forgive them if this slides into February!.


A much more fortified version of the mini-submarine base.


The missile defense system used by the MJ12 to defend the Ocean Lab base, looks sturdy enough to me.


Deus Ex: Revision’s take on the Datavault images sees much higher resolution pictures with clearer details, these images are still subject to change.


World War II Deus Ex Multiplayer Mod gets further enhancements

World War 2 mod for Deus Ex multiplayer is having an update with new maps, updated code and tweaked weaponry. The complete mod features many WWII style weapons, maps, regenerating health, new infolink messages,  improved AI bots and drivable vehicles (thanks to Furpark mod for the brushes). This mod came about from an older, smaller mod called Code Zero. The mod offers “constant battle” between the Axis and the Allied forces regardless of how many players are in the server. The coder for the project, Poor, has updated WWII era weapons originally made by  Clyzm, he has also edited DXRV mod’s weapons, vehicles, smoke grenades and parachutes, with the added addition of new vehicles and soldiers  for use in multiplayer servers.

The mod features maps from six different members of the Deus Ex community, seven maps in total are currently being edited for use of drive-able vehicles and bot battles. Currently, environments  include cities, towns, deserts, bunkers and there are plans for other locals such as beaches, snow, jungles and “ostfront” maps with factories. The mod is constantly undergoing improvements and is currently hosted right now so anyone is free to join in on the action, look out for the ~–[WW2]—>War Server. Latest shots below of maps in development, and further below are finished maps that the mod currently uses.

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My Latest Work

This month has been quite busy regarding my mapping for Deus Ex multiplayer, which saw two prefinal releases. I put my progress on DXMP_Mini_Dust_v2 on hold to focus on getting out two other maps in time for Christmas and succeded (just!). The first of the two maps is DXMP_Pool_v3, this updated version has much rounder brushwork thoughout (when compared to version 2) and has new elements such as biobots and medbots, cabinets, breakable glass, new perimeter windows, new lighting and ambient sounds, pictures below.

Download DXMP_Pool_v3_Prefinal here

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The second of the two maps is DXMP_Amon_Prefinal, a multiplayer fight map I’ve been working on and off for over half a year now. This map is fairly open and features four different levels, the map has lots of interesting light effects such as multi-coloured corona effects. The map has many ramps and two elevators that keep the action fast and flowing, there are four spawn rooms altogether and the map has all the usual Deus Ex goodness thrown in.

Download DXMP_Amon_Prefinal here

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Return of Denton updates

Return of Denton continues development this month with mapping for the Hilton Hotel going well. The author, AlvinD, will focus next on NPCs, scripting, decoration and weapons. Below are three of the latest screenshots.

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 Biomod added support


Biomod, orignally released early 2011, will now be updated for the purpose of being compatible with other Deus Ex mods such  as Shifter 1.9 and HDTP. There are also plans to add an option to enable Shifter’s skill system as well as other bug fixes. The author of Biomod, Clorf, is waiting for the full Shifter 1.9 mod release as he mentions the difficulties he ran into when updating Biomod for use with the beta version of Shifter mod previously. Expect updates on this over the next few months, for now here’s a video of the excellent mod that is Biomod just to refresh your memories, or for those unfamiliar.


Hatchet mod updates


It’s been an usually slow month of progress for the Hatchet mod in December (although totally understandable given the crazy nature of that particular month), only a few minor updates have been made including some coding advancements, minor modeling and some bug fixes. We do have one screenshot to show off however, below is the 12 gauge compact Shotgun.


Hatchet mod closes in on it’s target number of weapons with five more to model.


Deus Ex: Apocalypse Inside aims for Grand Theft Auto style gameplay


This month Tantalus Denton, the guy behind Deus Ex: Apocalypse gives us two early screenshots of the progress of Manhattan. The goal is to have a city hub style of map, which includes a newly designed Hell’s Kitchen, Times Square and Midtown Manhattan. Also this map is said to be “more of a freeroam GTA style map on a scale not too insane for Deus Ex”.  Expect more updates soon.

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Fan Media of the month

Here is a collection of random art work, videos and screenshots that caught my eye this month.

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Well another month goes by, once again apologies for the lateness, see you (hopefully this time) again on the 1st of Feb!

DXMP_Amon_Prefinal release

Here is the long overdue release of DXMP_Amon_Prefinal just in time for Christmas! Many small enhancements have been made since the first beta was released some time ago. These enhancements include the following;

  • Added new sound effects to many movers and light fittings
  • Fixed a number of  corona light errors 
  • Added ankle high water which floods the lower area
  • Added various containers including some explodable TNT crates
  • Added rough “mountain like” terrain on upper portions of the map
  • Added a custom skybox with a red atmosphere
  • Finalised the lighting throughout the map
  • Added custom made vent covers
  • Added foliage which hangs down from several points
  • Added wall detail throughout map
  • Added auto turret and computer console
  • Added red light and fan combination in both of the elevator/lift shafts
  • Zoned off top areas of the map

Download DXMP_Amon_Prefinal here

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Hardcore DX Mod

Hardcore DX Mod

Release Date: Released June 3rd, 2003

Developed By: HardCoreDX Developers

Contact Details:

Official Site: … deusexmods


Download Hardcore DX here

Main features of the mod:

Game difficulties replaced with different game styles starting from a classic Deus Ex and ending with a classic hardcore first-person shooter. These game styles have different settings for the player, AI, inventory, augmentations, skills, HUD, music, etc. The most noticeable changes were made in so-called “Unrealistic” game style which features a brand new HUD, weapon selection method (very similar to one used in Half-Life), ability to carry every weapon and equipment at once, the llack of classic augmentations, skills and armors and the presence of the most advanced AI.

New Multiplayer for Deus Ex with bots. The mod features a completely overhauled multiplayer. With this new multiplayer you can play online matches again players and bots and offline matches with bots. The following games are available: DM, TDM, KTL and LMS. The KTL game (Kill the Leader) features unique game type which partially based on CTF game, but has different objectives and game tactics. While the new multiplayer has a moderate UT feeling it still has a strong Deus Ex feeling: you play DM games against bots which looks like and named like the characters from the singleplayer game and they’re use “taunts” you’ve heard in the singleplayer game. The first version of the mod shipped with 4 multiplayer maps and now the mod includes about 25 maps (most of them were made by Veronika).

Weapons. A good first-person shooter is nothing without cool and deadly weaponry. And in this field the mod features a complete overhaul of the default weapons used in game. All weapons have alternative firing mod which is partially based on the “Altfire” mod released in the beginning of 2002. Several weapons has unique features such as: real semi-automatic fire; alternative ammunition for the alternative firing mode; ability to throw the Dragoon’s Tooth sword as a kind of Jedi’s light saber; the ability of switching between automatic, burst and semi-automatic firing modes; use the prod as an energy shield; rail guns which can shoot through the walls; fire napalm canisters with the flamethrower; submachine gun with under-barrel shotgun and so on. The mod also features so-called mounted machineguns you can find nearly in all FPS games.

Augmentations were also heavily reworked and the majority of them drain energy only when actually used. Moreover the mod features unique augmentations such as Levitation, Hologram System, Teleporting, Telekinesis, Slow Time, Equipment Recharger and Electricity Attack System.

AI was also heavily modified to keep the balance with the improved weaponry. The modified AI has faster reactions, can use the alternative firing mod and uses it smartly, some of the characters can communicate and call for help, retreat, take cover, calculate the relative strength of the actual enemy. Some of the enemies can avoid aiming, projectiles and can track with the GEP Gun. There are also about 10 types of NPCs. On every map there are a lot of new enemies and allies spawned and nearly all NPC has a randomized inventory so you will never know what they have. So be prepared for surprises, new boss fights, ambushes, etc. Also be prepared to get new friends in a form of a controllable cyborg dogs and spider bots.

Pickups. Most of the armors work like classic rechargeable armors now and other pickups were also reworked to improve their usability (can be turned on and off) .

A lot of small but useful changes and fixes such as: automatic weapon and item pickup like in classic FPS games (can be turned off); automatic recharges with bioelectric cells; ability to scramble turrets with scramble grenade; double air jumping; the ability to use the key ring as a weapon and so on…

The mod ships with installer and a very detailed documentation which covers nearly every new features and other aspects of the game.

DXMP_SillyFortress is a Deus Ex multiplayer fight map made by Snakey, in May of 2011. This map is like no other map I ever seen and feels like several maps pieced together, it’s quite something and I like to describe it as a wonderful mess. The map is very large and weighs in at nearly eight megabytes, you can see Snakey drew inspiration from other maps and some locations are suspiciously familiar.

DXMP_SillyFortress has four main areas with numerous connecting paths between them, there are thirty playerstarts and six spawn points in all.

Download DXMP_SillyFortress here

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