Archive for March, 2014


DXMP_DM_Morbias has had many advancements since the last update, and now most of the brushwork is completed.  The map now has the three main spawn rooms in place which now have a lift/elevator in place (just up the steps) also a bridge connects the lift to the upper area.   The columns in the main central area have now been split into two smaller ones placed on top one another, this is so I can have two different textures, one for each floor. Two small spawn rooms are now placed on the upper section, these are still early in development, once complete there will be three in total and they will each have their own coloured theme to help the player get his/her bearings. The next update will be the beta 1 release, this version will have a skybox, major (although not final) lighting tweaks, two small platforms in the central area which give the player quick access to the second floor, and more finalised textures in place as well as an overall more detailed look. Check out DXMP_DM_Morbias_Early3 on Chinny’s Test Server.

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DXMP_Mau5ville_v2 is a Deus Ex multiplayer fight map made by Kalman a.k.a. deadmau5, and was released in September of 2011. This outdoor map was built mainly for use with low gravity in mind but it can also play reasonably well in the zero augs gametype. The map’s most noticeable feature is the huge mouse head in the centre!

Download DXMP_Mau5ville_v2 here

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DXMP_DM_Morbias gets further development after the first update last week. Since the very early update before, I have added the pillars in the central round area and have added the early parts of the spotlight mounts above the pillars. I’ve added steps in the room leading off from the main central area, these steps will lead up to an elevator/lift platform which will grant you access to the second floor.  I am currently messing around with textures too and you’ll notice all of the map now is textured although these are far from final as I am seeing which textures work and which do not. My next step is to complete the large spawn rooms and duplicate them, and also to add smaller spawn rooms on the second floor, this will complete the basic layout of the map. I will also further experiment with textures as the map gets ever closer to being final.  I am hosting this map in a small rotation (with other new and beta maps)  if anyone is interested in checking it out, look for it in “Chinny’s Test Server”. Expect more updates very soon, current screenshots below.

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DXMP_DM_Morbias is my latest Deus Ex multiplayer fight map, which will be based on the original from unreal Tournament’99 but will be heavily modified to my style. So far I have the basic outline complete for the main central area and I have begun to add a section that tails off from the main circular area. There will be two or three of these tails leading off the main section which will give the player access to the upper area and also will double up as a spawn area. I am currently hosting this map in a small rotation if anyone is interested in checking it out, look for it in “Chinny’s Test Server”. Expect more updates soon, extremely early screenshots below.

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Welcome to another edition of my Deus Ex newsletter. This month sees Deus Ex: Revision’s website get updated, Return of Denton shows off it’s darker side, I release two fight maps, the World War mod continues to development new assets and other new online maps surface.

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Deus Ex: Revision looks unlikely to release in Quarter 1

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This month sees the Caustic Creative team focus on improving ad updating their website. The new changes include a detailed mod progress page showing the various stages of completion for each chapter. Looking at the data (pictured below) would leave me to believe we are probably looking at a more realistic release date of summer, 2014 rather then the quarter one release date as stated last month.

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Each chapter has its own progress status bars.

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The new and improved looking website.

We also have a number of shots to drool over this month, some of which are posted below. They show various areas of the game with the full Deus Ex: Revision treatment!

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Deus Ex: Return Of Denton gets gruesome!

This month is all about the severed torsos and limbs as the creator of Deus Ex: Return of Denton, AlvinD, shares a number of NPC models found in his mod. The screenshot (below) shows characters being crucified, hanged upside down and even torsos with missing limbs and heads! Another shot (also below) shows off the blowtorch, combine this with the decapitated bodies and I’m sure that the mod will make for some interesting and possibly quite sadistic gameplay, sign me up! AlvinD has been busy adding polish and finishing touches to areas previously worked on and is currently messing around with NPC’s as he focuses less on the mapping side of things. More updates are expected soon, there is even a video planned for release, for more intricate updates see his blog here

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Expect to see these guys in Deus Ex: Return of Denton’s dungeons!

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The blowtorch, deadly in the wrong hands!

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Deus Ex: Apocalypse Inside not dead, honest!

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The author of Deus Ex: Apolacyspe Inside, Tantalus_Denton, assures the Deus Ex community that his mod is not dead and is even kind enough to show us a very excellent looking chess board!

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My Latest Work

This month saw the release of two of my fight maps that I have been working on recently, the first, DXMP_Mini_Dust_v2, is an improved version of the original Mini Dust map I made back in 2011. The map has had minor upgrades to the layout, spawns have been moved around and it features many cosmetic upgrades which make it look far superior when compared to the old version.

Download DXMP_Mini_Dust_v2 here

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The second of the fight maps is DXMP_Pool_v3, this is the third version of the Pool map I have made. The latest version, v3, features more rounded brushwork throughout the map and has some tweaks to the layout including new mini spawn rooms to give the map a fresh feel. There’s more decoration in this version and new lighting to really make it feel a vast update on the older versions.

Download DXMP_Pool_v3 here

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Online RPG map in the works by Atrey

Here are the latest shots of an RPG online world currently being crafted by Atrey, the shots look reminiscent of another RPG world in the works, Face Town,  which is never a bad thing! 

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DXMP_Terrorism_3 fight map by Chees Early Screens

These are the first screenshots from Chees’ latest mapping project. The map is based on the Terrorism_3 map from Urban Terror. The early screens look decent and the original map is said to have a decent flow and fast paced action and so I am looking forward to playing this one in the servers hopefully not before too long! Both day and nighttime versions are planned, expect more updates soon, screens below.

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Hatchet mod progress prods along

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Updates have slowed down alot lately with Hatchet mod, but that should come as no surprise as we’ve been so spoiled with updates over the past six months! The only update this month shows three screenshots of a personal defense weapon which despite it’s lethalness, still manages to look cute!

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World War mod latest screenshots

Here is a collection of the latest shots from the continued development of the World War multiplayer mod.

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T hat brings the close to another newsletter, hoping to see you again in thirty or so day’s time, thank you for reading!