Tag Archive: Organizations in Deus Ex

Hotel Carone Mod

Hotel Carone

Release Date: Released Jan 10, 2007
Developed By: Carsten ‘carone’ Krämer
Contact Details: dxediting@carone1.de
Official Site: http://www.carone1.de/HotelCarone/

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Hotel Carone is a short single player Deus Ex mod that has you thrust back into UNATCO ranks. The mod is only a single mission, however in spite of this it features four playable maps and boasts a lot of depth and should provide around two solid hours of gameplay. The single mission has you using your brain more often then not to figure out the best approach to tackle the objectives  (such was the way in Deus Ex) and simply going in guns blazing will usually not be the best approach.

The level design allows for non linear play – the player can choose many different paths which provide different conclusions for instance, also the order of completing these objectives is not important (some objectives can even be failed, and you can still complete the scenario). Hotel Carone rewards the stealthy approach although it’s not strictly necessary, however playing through aggressively will still require some level of thought process.

Download Hotel Carone v1.14 here



DXMP_Mini_Dust is a Deus Ex multiplayer fight map based on the Counterstrike Mini_Dust map. This version made by myself takes place at nighttime, the map has a small central indoor section which has four exit points to the surrounding outdoor areas.

The map boasts four spawn points, two of these are outside, one is completely inside and the fourth is somewhere in between. The maps contrast between indoor and outside is stark due to the massive shift in lighting, the map has a looped feel about it which keeps the action close by and with enough players this map becomes very frantically paced indeed.

DXMP_Mini_Dust is littered with crates, which provide alot of cover. The best cover is provided by the indoor section and so becomes a good go to point especially if you need healing via a medkit. Overall it’s a small map designed for fighting and one that is not to be taken seriously, it does it’s job as a small close quarters map well.

Download DXMP_Mini_Dust here

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Early build shots below.




First of all I’d like to welcome you to my Deus Ex blog, this place will be taking over from http://www.DeusExOnline.com. Using wordpress I can have a modern, stylish layout with content that features heavily in visuals (Click on the pictures to enlarge them), something that suits my needs. Slowly but surely the switch from DeusExOnline to here is taking place. I’m adding to the blog regularly and the goal is to have a comprehensive site which features guides, maps, mods and anything and everything Deus Ex.

So here’s the first edition of my monthly Deus Ex newsletter – June 2013. The purpose of the newsletter is to inform people of all the new happenings going on in the Deus Ex community – these include new mods, maps, minimods, servers, clan wars, community events, fan art – pretty much anything I can get my hands on!. If you would like to have your work featured, or if you have anything to add, please get in contact with me. You can comment here, catch me on steam (chinesedemocracy677) or email me at chindem@live.com.

Without further ado, here is what has been happening in the Deus Ex world in the last thirty or so days…


Deus Ex: Nihilum Finally Released!



The much anticipated single player Deus Ex mod Deus Ex: Nihilum has finally been Released! “FastGamerr” the mod’s author stated the following;

While any more content would have seriously delayed the mod’s release, I’m pleased to say that I still have succeeded in releasing the mod that I ultimately wanted to make. It’s not meant to break new ground for OR revolutionize a game from the year 2000 – thus DXN’s spirit is closer to mods like Double Cross – Chapter 1 (AKA Ritter Park) rather than The Nameless Mod. In many regards I’ve also tried to make it feel like an expansion pack to the original game, i.e. trying to follow the original’s spirit in elements like story, gameplay and dialogue. The plot can be interpreted as a shadow parallel to the original game’s story – following similar events through a different lens.

You can expect the following from the Deus Ex: Nihilum mod;

  • Completely new score with 80+ tracks (over 2 hours of music)
  • 2,200+ lines (more than 3.5 hours of audio)
  • 7-13 hours of gameplay (estimate based on testers’ playthrough times)
  • Exploration is everything! While it can be baffling that people are leaving valuable items and other belongings out in the open, agent Ingram doesn’t seem to mind!
  • Encrypted datacubes: Remember, once you’ve hacked an encrypted datacube, you have to click on it again to make the datacube information window disappear.
  • General rule on hacking: Keep in mind that you do not need this skill to advance the main plot itself. However, its general usefulness cannot be underestimated!


Deus Ex: Nihilum (DXN, DEN or Nihilum for short) is a first person shooter mod which takes place in an alternate Deus Ex world. It features new made-from-scratch original content, while also extensively featuring material from the Unatco Born mod (used with permission from fender2k1, UB’s project leader) and Deus Ex: Revision (used in accordance with the mod’s license).

In 2049, unsavory conditions are rampant throughout the world. As soon as it becomes clear that a terrorist attack in Shenzhen, China, was carried out by perpetrators with ties to international groups and that Hong Kong may be their next target – the United Nations Anti-Terrorist Coalition (UNATCO) dispatches their first nano-augmented agent, Mad Ingram, into the city to prevent the situation from escalating any further.

This mod has been in the works since 2004, and so it was a massive achievement to even finish. The mod features 100% voice acting, and has great looking maps with a great attention to detail, Deus Ex: Nihilum can be downloaded below.

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Deus Ex: Nihilum


Terminus Machina gets beta release date


The Terminus Machina splash screen.

Terminus Machina, a single player Deus Ex mod has been given a beta release date of June 1st! (Although now looking more like some time in June!)

The Author “SilverSpook” is looking for voice actors and has stated the following;

In order to get the game out by the June deadline, I will have to call on the community to get a swath of tertiary and a few larger-role voices cast. So if anyone at all, or anyone you know might be able donate a bit of time in front of their mic of any quality, then I would sure appreciate it, and so would everyone who wants to play this thing.  Message me / comment if interested in voice acting.


Here is the real time mini-map which draws your location as well as nearby visible friend/foes, and wireless cell towers/ad-hoc mesh internets within range of your character.

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For those unfamiliar with Terminus Machina here’s a summary;

Take on the role of an operative in the Hex Gen network, a decentralized movement of hacktivists resisting the economic pillaging conducted by the unholy alliances of Big Tech, Big Military, and Big Finance. Think “The Windup Girl” meets “Neuromancer”. Features: -Facial, vocal biometric capture devices -“Nohface” electronic face projector for thwarting surveillance/drones which cover almost every inch of city -Wireless internet -Darknets – all web activity is fully surveilled, you need stealth not only in meatspace but in cyberspace -More types of hacking – cryptography, DDoS, spoofing -Hunger: experience real economic destitution as you slowly die of starvation and are forced to beg, steal, or even kill for a piece of bread. -DIY: Upgrade your hemp trenchcoat with solar trim, syphon electricity from the private power grid, take apart old phones and radios to hack together an EMP gun, set up a hydroponic garden in your squatted flat so you don’t have to kill for every meal.

Terminus Machina paints a picture of a futuristic, desolate world that is crumbling and falling into further disarray. The video looks very promising, the mod seems to not take it self too seriously and yet at the same time has a potentially deep storyline that drives the mod forwards.  Looking forward to seeing this mod in action, expect the beta version to be released some time this month.

Terminus Machina Links
Main Site
Sound Track details


GMDX Mod v2.1 update

GMDX is a Deus Ex singleplayer mod built on top of the long awaited HDTP graphics mod (for mod compatibility). The developer “CyberP” has just released an updated version of the mod entitled GMDX v2.1.

GMDX is designed to provide increased challenge, stronger choice and consequence and many other miscellaneous changes to improve the game. 

  • Improved AI and new enemy types
  • Improved and balanced augmentations
  • Improved and balanced skill system
  • Balanced weapons
  • Four new unique weapons
  • Less resources to be found
  • Fixes many Vanilla & GOTY edition bugs
  • Additional music where the OST was overused.
  • Altered level design in the interest of challenge, realism and choice and consequence.
  • The only gameplay mod compatible with the recent HDTP beta.
  • Many miscellaneous new features.


Between the four new weapons, altered maps and many bug fixes, it is certainly worth playing through this mod again as it proves to be a different experience. Download link below.

Download the latest v2.1 GMDX here


[FGS] Mapping Challenge 2013 kicks off

The longest running Deus Ex multiplayer clan [FGS] is currently running a 2nd mapping challenge following the success of the previous one held last year. It’s not long been set up and as of yet doesn’t have a deadline. The [FGS] Mapping Challenge 2013 is asking mappers to make a map that must be based on a real world location – any area that existed, will exist, or exists today.

The judges are looking for things that haven’t been seen before, and are also looking for a good accurate likeness of the real world location. There is no limit on size, nor is there any preference on gametype suitability. Mappers are asked to make their own threads on http://www.Gravity-World.com providing information, screenshots and updates on their creations.

Below are early screenshots of entries to the challenge, the mapping challenge is looking for more entries, so brush off those SDK’s!.


Alvin D’s WIP entry – based on Oxford Malmaison – a former prison converted into a hotel! More entries below.


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Final images of maps from last year’s [FGS]Mapping Challenge below.



Assualt Gametype for Deus Ex Multiplayer in the works

Work has begun on an assault style gametype (as seen in Unreal Tournament) series of maps  for Deus Ex multiplayer. So far the maps will have simple goals and objectives, however, these objectives can be made more intricate with additional coding help in future.

Work in progress shots below.


Work in progress screenshots, map by Alvin D, plans are to make three maps for the Assault gametype.

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Deus Ex Human Revolution consumables for Hengsha RPG mod


Recently Prototype has built a mini map showcasing his first set of consumables that will be used in the Hengsha RPG mod for Deus Ex multiplayer. Painkillers, Praxis Kits, Credit Chips and Cyberboost Pro Energy Bars can be seen amongst the collection  pictured below. More consumables are being made by Prototype and he is certainly off to a great start, click on the smaller pictures below for close ups on each individual consumable item.

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New Deus Ex multiplayer clan “Revolutionaries” is born


A new Deus Ex multiplayer clan called “Revolutionaries” has emerged, they are primarily a zero augmentation clan and have interest in, and actively encouraging, modding & mapping. Clan members in game can be seen wearing the tag as [R] or {R}, so look out for them in game.

The joint leaders SpecX and Unknown are actively recruiting new clan members (who need to take part in trials) and can be found here (Bookmark this site guys!). The site has lots of very cool content added to it on a daily basis, including walkthroughs, guides, concept art, map and mods.


New trailer for Deus Ex: Invisible War (Revised) “IWR”

This single player mod is a revision of the original Invisible War (sequel to Deus Ex) storyline. Recently a trailer has been released and can be viewed below.

Also here are a selection of great looking screen shots of the mod which, as of yet, does not have a release date.

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Hatchet Mod updates


The cartoon-like vibe is clear to see in Hatchet.

Hatchet Mod has recently had a few updates, it is a heavy duty conversion single player mod for Deus Ex. Hatchet contains a unique storyline & employs free-roam mechanics to present a world which will shock, satisfy, and puzzle you to the end.

Hatchet’s Plot remains a mystery as it’s author “WCCC” is keeping his cards close to his chest. However he assures us that the plot has been heavily thought out and layered with the concept of 12 different endings in mind.  Visually Hatchet stands out from the crowd with it’s cartoon-esque presentation, this is certainly a unique looking Deus Ex mod.

Encumberance inventory display Update 2 – Mod DB


Being a relatively new mod, it has only recently started development, the mod is very ambitious and has plans for all-new gameplay mechanics, a crafting system, totally re-meshed characters, weapons, decorations, and a large world that features many locations that you can visit.


Hatchet Test 01 – Mod DB


[FGS] Cozmo RPG v2 server makes a reappearance!

The [FGS] Cozmo RPG v2 server is back up after many months of absence, this server will be up until at least July so get in on the RPG action while you can!


Mod by Cozmo, map by myself and Shadowrunner, thanks goes to SpecX for the screen shots.

Cozmo RPG features;

  • Buy Food, Drinks, Clothes, Weapons, Augmentations, Furniture, Houses, Apartment and Hotel Rooms!
  • Join the Police and imprison criminals for money, or become a criminal and elude the police and terrorise the city!
  • Join Gangs and lead assaults against other rival gangs by recruiting NPC followers to assist you, kill Gang Bosses for big money!
  • Hold up shopkeepers for money and if your feeling brave you can rob a Bank for lots of money!
  • Complete initiation missions for Luminous Path, Red Arrow and the Police force!
  • Lose your police wanted level by paying off a corrupt Police Officer, and break out fellow Criminals from jail!
  • keep your money safe by depositing and withdrawing credits from various ATM machines scattered in the city!

Cozmo RPG v2 guide found here

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Other new multiplayer stuff

DXMP_Peak by myself

A new map that I have been working on, on and off for the last few months has reached Prefinal 2 stage. The map is based on a map from Unreal Tournament called Peak.  This map can be viewed at the ~~[:¤:]~~ Hivemind 0A (UK) (GamingDeluxe.co.uk) server.

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DXMP_Peak is a much rounder version of the Unreal Tournament ’99 version and I’ve had to be very careful not to cause BSP holes as this map has lots of complex geometry so close together, somehow I’ve gotten away with it! Early build shots below.

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Capture the flag v1 by Atrey

Atrey’s version of a capture the flag mod v1, which adds some extra admin commands when compared to the MiniMTL CTF version. The mod comes with three default DXMP maps that are setup to work specifically for capture the flag, DXMTL is needed when hosting.

Capture the flag v1 mod by Atrey can be downloaded here

Warzone By Prototype

A multiplayer fight map by Prototype, a stand off style map but with lots of cover.

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SJ_Football map by B-Dawg

A fun football map by B-Dawg, albeit with basketballs, close enough I guess!


UNATCO Recreation City by Prototype

UNATCO Recreation City map is currently in production, it takes place in a scientific lab in a post apocolyptic world.  The lucky few survivors continue to build an underground world which keeps them safe from the UV light of the sun.

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Dragon City mod by B-Dawg

A sneak peak at some early shots of a mod made by B-Dawg.

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And finally {Ø} [VØID] clan challenged ~~[:¤:]~~ Hivemind clan to a 3 vs 3 man clan war in the 0 augs gametype. The war is planned to last three rounds with a victory condition of time (a time limit), as of yet no date has been set for the war.


Summer 101 gets first public update in over three years!


Shot0001-2 The first update in around three years shows two of several houses from the villa map.

Summer 101 (a mod with both single player and multiplayer support) has had a small update after a long time of silence. The main plot of Summer 101 is the following;

“You’re the new kid in town. Go to school and complete exams to get good grades and advance in academic life. Or just cause mayhem with various new weapons and ways to cause mischief. Whatever the case, there is a vast world to explore and your actions will change everything in it. You can also join your friends in multiplayer to compete in new modes. Meet many unique characters, discover a lot more ways to learn about stuff and dig in to find some deep secrets.”

The update (the first Summer 101 moddb update in over three years!) states that there will be a multiplayer element to the mod, (which is really cool as many mods don’t have online conponents) the mini update also displays two early screenshots of two houses that will be part of the villa map where the main character lives.




Anunthra is a new single player mod (although a multiplayer add-on is planned) that takes place in medieval times and it’s story focuses on the struggles between light and dark forces. It’s main character is just a normal, average guy, he arrives one night to the mainland in order to start his new life later becoming involved in the conflict of light vs dark.


We can expect to see dragons, magic, swords, axes and bows, Anunthra’s world is large and so the maps are split into sections. The main author “LEADERgry” is currently looking for people in all areas of texture, dialogue, music and mapping to help with the mod’s advancement, he can be contacted here, the main site (Polish language) is here

Dragon Conversation (alpha) Test – Mod DB


Otchlan Mod


Otchlan – A eerie, atmospheric survival horror mod in development for Deus Ex.

Latest shots Otchlan Mod have been released (pictured above).  Otchlan is a Deus Ex single player Survival Horror mod which is divided into two parts – adventure and action. The main author “LEADERgry” is looking for translators to translate Polish into English, he can be contacted here, the main site (Polish language) is here.

Dancers 01.04.2013 – Mod DB


Deus Ex_002


The singer player mod “Deus Ex_002” has had a recent update from the author “ben0451”. The author states;

I’m sorry, this mod took me a lot more of time that I have expected. I have made a lot of changes, and had to change the majority of my maps. I don’t know when it would be finished, but if I have enough time this summer, it could be available at the end of the summer.

In this mod, you will have: _6/7 main missions (=6/7 maps)        

  • new music
  • some ‘new’ weapons
  • 3 endings
  • new nsf units

New shots can be seen below, for those that are unfamiliar with Deus Ex_002 here’s a brief summary;

In Deus Ex 002 you control a clone of JC Denton who works for BobPage. You are given the order to kill your brother, Paul Denton, and his allies, will you choose to carry out your order?.  Kill your brother and have a greater bond with Page, kill both Page and your brother,  or side with your brother, kill Bob Page and make a better world?

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New Deus Ex multiplayer sites

A couple of new Deus Ex multiplayer sites have popped up this month, both of them are in their extreme infancy. The first can be found at http://www.deus-ex.net/ this Deus Ex community site is being setup by KillingMachine. And the second site is at http://ng2dx.enjin.com/ is another new clan for Deus Ex multiplayer called No Guts No Glory or simply NG2.


Hungarian Localization Deus Ex Mod


The Hungarian localization Deus Ex mod has translated strings, books, bulletins, emails, conversations, Infolink images and UI for the Hungarian language.

A recent update has been released by “birdzoli”, which fixes some minor bugs, ver 1AF4B can be downloaded here (34.5MB)


Deus Ex: Dutch Translation


A Deus Ex mod is currently being worked on that aims to convert the language to Dutch. The author “Wasmachineman_NL” is currently looking for translators and can be contacted here. A work in progress demo can be downloaded here, (needs shifter mod to work).




Alvin D’s experiment with the floor lofter in Unreal Ed.


Shot0000_zps9b255120 Another map I’m currently working on is the v2 version of DXMP_Dressing_Room.


Zombie by Prototype, future plans are to make more of these zombies and then to build a zombie map.

Well that concludes my first ever newsletter, and it was a big one! Hopefully you enjoyed reading through, there’s still lots of cool stuff going on with Deus Ex which is fantastic to see. See you all next month!

Zodiac Mod


Release Date: October 8th, 2004.
Developed By: Steve Tack
Contact Details: stack@planetdeusex.com
Official Site: http://www.planetdeusex.com/zodiac/

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ZODIAC is a set of six single player missions for Deus Ex. As Paul Denton, the augmented brother of JC Denton, you will:

  • Discover why the President is risking a nuclear confrontation.
  • Break into CIA headquarters in Langley, Virginia to uncover some of the world’s best kept secrets.
  • Solve the mystery of dozens of missing UNATCO troops.
  • Use all-new weapons and meet new characters.
  • Travel to new locations including: CIA Headquarters Buenos Aires Page Biotech Holloman Air Force Base And more!
  • Full custom soundtrack by Steve Foxon (“Orak”)


To install ZODIAC, double-click on ZodiacSetup_Full.exe or ZodiacPart3Setup_Upgrade.exe and follow the prompts. An Uninstall option will appear under “Zodiac” in you Start Menu programs.

Once installed, to launch ZODIAC, double-click on the ZODIAC icon. Do not attempt to run it any other way – it will not work properly.

NOTE: ZodiacPart3Setup_Upgrade.exe assumes that you have Part 2 installed and working first.

Download Zodiac mod here

Chronos: Deus Ex Mod

Chronos: Deus Ex

Released Mar 14, 2006

Developed By: cyanfenix
Contact Details: winterdrops@hotmail.com
Official Site: http://www.planetdeusex.com/chronos/


Deus Ex is, by many standards, considered an old game. It has been played and memorized by many dedicated fans. Games with storylines so well developed and intriguing are few and far between. But Deus Ex, in all of its archaic nature, still sits at the top with little competition in terms of plot.

The Chronos Project’s Development, quite simply, aims to revive, restyle, and renew the game’s appeal. Upon starting Chronos, a whole new wintery theme, all new textures for characters and items, as well as reworked maps and new elements, inclusive of a bullet time augmentation that is already functional, will recharge the interest of old dedicated fans as well as the new.

They will see new developments in storyline as well as gameplay, all sprinkled with heavy aesthetic alterations. And all of it capable of being finished in a timely manner, as it already has a sturdy base to stand on. The original game, Deus Ex.

The latest Phase I release features new skins for major NPC’s and for the player, two revised maps, a new intro, altered weaponry and altered player properties.



Deus Ex (pronounced DAY-es-EKS) is a cyberpunk themed action-role playing video game that incorporates elements from four video game genres: a first-person shooter, role-playing, adventure and stealth. Deus Ex was developed by Ion Storm and published by Eidos Interactive in the year 2000. First published for PC’s using Microsoft Windows (Released June 26, 2000), Deus Ex was later ported to Macintosh systems (late 2000, published by Aspyr), and then eventually for the Playstation 2 console (mid 2002, published by Square Enix).

Set in an dystopian world in the future year of 2052, the main plot centres around a newly recruited United Nations Anti-Terrorist Coalition (UNATCO) agent named JC Denton. As the plot unfolds Denton finds himself entwined in a deep and ancient conspiracy, encountering fictional recreations of organisations such as the Illuminati, Hong Kong Triads and Majestic 12 throughout his epic odyssey.

Deus Ex received universal critical and industry acclaim, it was frequently a candidate for and also winner of Game of the Year awards, including being named “Best PC Game of All Time” in PC Gamer’s Top 100 PC Games and winner in a poll carried out by UK gaming magazine PC Zone. The game drew praise for it’s pioneering designs in player choice and multiple narrative paths. Deus Ex has sold more then 1 million copies since it’s release in 2000, and has spawned both a sequel (Deus Ex: Invisible War, released in December, 2003) and a prequel (Deus Ex: Human Revolution, released in August 2011).


The initial idea of Deus Ex was thought up by Warren Spector in 1994 while he worked for Origin Systems. His original conception of what would become Deus Ex originally went by the name of Troubleshooter. After finishing development of System Shock, Spector had tired of straight fantasy and science fiction and he “got obsessed with this sort of millennial weirdness” leading to the conspiracy-focused storyline for Deus Ex.

In April, 2007, Spector stated the following to PC Zone;

“I was a huge believer in the ‘immersive simulation’ game style, exemplified by games like Ultima Underworld, and I wanted to push the limits of that sort of game further. But I could never get the project off the ground at Origin or, later, at Looking Glass. (I think it was lack of interest at Origin/EA and it was mostly a lack of money at LG!) But then John Romero and Ion Storm came along and said, ‘Make the game of your dreams. No limits.’ It took me about two nanoseconds to say ‘Yes!'”

The name “Deus Ex” is derived from the Latin expression deus ex machina, this translates literally as “god out of the machine”. This phrase is often used in drama and literature to describe an outside force that suddenly solves the seemingly unsolvable problem(s) the characters face in an extremely unlikely or impossible way. Warren Spector (executive producer for Deus Ex), has stated the name was both meant as a reference to the various factions in the game who aspire to god-like powers, as well as making fun of the typical video game plot, which tends to be laden with “deus ex machina” artifices and other poor script writing techniques.


Amongst it’s many locations, Deus Ex features New York, the skyline is often visible in these areas and the more astute of you will notice the absence of the famous World Trade Centre twin tower buildings. Harvey Smith has explained that the textures of the twin towers had to be left out of the game due to texture memory limitations. In place of the twin towers is simply the other half of the skyline texture mirrored to make for a uniform, symmetrical looking skyline. During the game’s development the developers justified the absence of the twin towers by stating that terrorists had destroyed the World Trade Centre earlier in the game’s storyline. The twin towers were destroyed in a terrorist attack a year after Deus Ex was first released, Warren Spector states

The meaning of the initials JC from the main character’s name JC Denton is unclear, the game’s story makes no reference to what the initials stand for throughout. Harvey Smith (lead designer for Deus Ex) has stated that JC was originally supposed to be a descendant of Jesus Christ, taking the first letter in each instance. However Warren Spector has stated the initials JC were chosen for it’s unisex qualities at a time when the developers were still deciding whether or not to let the player choose the main character’s gender.