DXMP_Peak is a Deus Ex multiplayer fight map made by myself which is based on the Unreal Tournament ’99 map of the same name. My version replaces the harsh blocky UT ’99 feel with smoother and rounder brushwork which transforms the map when compared to its original form.  This map has been given the full Deus Ex treatment and features biobots, medbots, cabinets, custom made weapon boards, and a vent.

DXMP_Peak’s setting is a castle like building set on top of an extremely sharp rising “mountain” like feature, the original map had two of these mountain peaks but I decided to keep it to just one which serves its purpose by supporting the castle structure (the other peak in the original map was just for cosmetic purposes). The building has five floors in total, two lifts/elevators will get you between floors three and four, and four and five, also two staircases will give you access between floors one and two and also two and three. In addition there are outer walkways that circle the perimeter of the building that will allow you to access every floor, it’s quite the network of walkways!

In total there are four spawn areas which separate the players from one another pretty well considering the map’s relatively small size. The map flows well due to it’s easy navigation between each floor with multiple routes on option. A cheeky vent placement on the second floor gives you a quick escape option if needed there is also easy outside access on the third floor thanks to two large openings, all in all you are never short of options to get to the next area, often two or three exits point options are the norm here.

Download DXMP_Peak here

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DXMP_Peak, a five storey, mayhem inducing fight map, set in the middle of nowhere.

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Build shots below;

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